So, now that I’ve posted my Top 10 favorite JW pieces, I’m here to present 4 Honorable Mentions. These pieces are good, fantastic even, but they just didn’t quite crack the list.
Hey there, folks! First off, I’d like to apologize for all of us here at the MediaFile for our lengthy absence! Real life happens, and sometimes it happens too hard.
Well, I’m here to break the silence and see if I can’t get the old bellows going again!
I’ve been thinking a lot lately about movie scores and how they can help make a movie even more than it already is. You can have great acting, special effects, a good script, a legendary director…but if your score isn’t up to snuff, people will notice.
The most celebrated composer for films in the last 50 years has got to be John Williams. He’s been composing for projects since 1956 when he was only 24. People think of him when it comes to Star Wars, but he’s done MUCH more in his career than those iconic scores!
I’m writing today to link you guys to what I consider to be an amazing cause.
Our blogger, Emma, is currently going through a transition from Male to Female. She is having some problems covering the costs of this transition and is looking for donations to help her.
Emma has been an amazing part of the Mediafile. She’s given us amazing insights into a lot of different topics. Feel free to check out my favorite article here.
If you would like to help support her transition, please follow this link. Thank you!
This article will discuss Seasons 1 of The Walking Dead by Telltale Games. It will contain heavy spoilers and my thoughts on the series. First, for those that haven’t played the games, a spoiler free synopsis.
The first game of theirs I played was Back to the Future in 2011, just before the last chapter was released. I had a blast playing it and it brought me back to my youth when I played games like King’s Quest, Monkey Island and Grim Fandango. It also continued the story of BttF after the trilogy of movies. Hearing that Telltale was going to be releasing a point and click game based on The Walking Dead was wonderful news to me! I had enjoyed the first season of the AMC show and read the first 100 or so issues of the comic. I didn’t end up playing Season 1 until the first 4 chapters had been released, but I was in no way, shape or form disappointed. It was a familiar setting: Georgia at the beginning of the plague that turned humanity into lifeless husks that craved the flesh of the living.
You follow the story of Lee Everett, a convicted killer. On his way to prison, he escapes custody and finds his way to the house of a young girl named Clementine. Lee realizes that Clem’s parents went on vacation to Savannah and were most likely dead, but she wants to find them. Lee agrees to travel with her in her search. That is the major plot of Season 1. Along the way, you meet many other survivors, get into harrowing scenarios and are forced to make decisions that determine who lives and who dies. The game is dynamic, and changed depends on how you interact with other characters and the choices you make. It is, in all honesty, one of the best stories I’ve ever seen in a game. Some of the moments are a little over the top, but overall, this story will pull at your heartstrings and make you question your own morality at times. You will grow with Lee and Clementine and their fellow travelers. I can’t recommend this game enough. It’s currently on sale via Steam.
At this point, the rest of this article is going to full of spoilers. If you’ve played Seasons 1, feel free to continue. I’ll try and keep it broken down by Episode, so even if you’ve played some of Season 1, but not all of it, you can read my thoughts.
I will be writing a pretty in depth article about The Walking Dead by Telltale Games tomorrow. This is just a teaser to get the juices flowing. I just finished Season 2 Chapter 5 for the second time and chose a few different options. I may beat it one more time just to see the last ending that a friend described to me.
There will, of course be MAJOR SPOILERS discussed, so if you haven’t played the games, DO NOT READ MY ARTICLE. SERIOUSLY.
I’ll see you all tomorrow afternoon.
Life gets a little crazy sometimes and we had to take most of the summer off, but we are back!
In the studio this week, we welcomed a new person to the lineup, which included:
Today, we ‘enjoyed’ the Bud Light with Lime Apple-ahh-Rita, and we discuss our experience with one of our films featued in the Rhode Island International Film Festival, everyone’s hatred of Seinfeld, the nature of spoilers and Kevin Spacey in Call of Duty (including delving into the idea of video games as legit art, etc…)
I just finished watching this week’s episode of 24: Live Another Day. Hit the jump to read the spoilerific review!
That was pretty much my response to this episode. Especially at about the 25 minute mark.
If you’re reading this, I’m assuming that you’ve seen 24. I don’t need to write some long, detailed review of that show and how it led to 24: Live Another Day. Having said that, hopefully you’re also up to date on Live Another Day, because there are certainly going to be spoilers ahead.
If you can picture me laying under this poster as a kid, contemplating how amazing Frank Miller’s original Sin City adaptation was, you can imagine my face when I got to see the newest trailer released for Sin City: A Dame to Kill For. Usually I try not to watch trailers so I can be surprised, but I couldn’t help myself.